Caste First 10 pages

It smells in a way that I wish I was an Android and didn't have to put up with this crap. Some-thing between old fish, dried up lettuce, and carrot juice, with a hint of bad mushrooms and diarpheea in the mix. It's gotta be 3 a.m. again. There's no doubt about that, morning time. Going down to good old Vlads 24/7 rise and dine. I'm happy my one bad eye is all that's left of my vision, at least that way I see less of this diluted home we still dare to call Earth. The cockroaches muster away from me every time I wake up, it really has me set on a thought that it's just them controlling our minds, making this planet an utopia for their kind. The conversation usually goes, well if man-kind could shape this planet into what it is today, seeing his vision, than why should another creature not have the capability to do so ? I've been asking myself this for the past 3 weeks. I guess my life is kinda boring.
"Cidney, Lights, 40 percent" - Carnigans whole apartment lights up in a dark burgandy shimmer. The L shape of the hall way now shows' the kitchen at the end and 2 doors right in the middle.
He sits up in his bed, thinking again.
I hate this apartment, every-time I get wasted there's the slight risk of walking into the stair-way butt naked, who the hell thought it was a good idea to put a bathroom right in-front of an in-out door ? ! 30th century architects seem to run off of hectoliss and dead brain-cells.
By now Carnigan has made his way down to his legs, stretching his sore ass to reach down and grab his slippers. What? 1000 years from now people don't wear slippers ?
He's got a little bed in the room, yellow sheets, with blue walls, just to set the mood off a bit and dim out any chance the poor bums got of getting 'ever laid. At least there's 2 ways out of the bed. The round ports, we call windows don't have a fire-escape as all first world countries of the golden age of man-kind were obligated to have.
There's a building an arm-reach away, so the view out of this 2nd story condo is worth the money.
He's the kind of easy going guy, that leaves his shoes in the hall, usually closest to the first room he went into, this time, their at the kitchen. He throws his clothes on a chair in-front of a metal folding closet, and usually knocks um into the aquarium (which doubles as a reading lamp mind you). If he misses both, things just wind up in a pile in the corner, until they smell bad enough to kill the fish.

Damn, getting up again in this empty apartment again ? I hate seeing this bed get smaller and smaller as I make my way down the hall.... The door slides open, the lights flicker on. A soft white, nothing harsh, in a bathroom that looks more like a blood drainage room from a slaughter-house than a bathroom. Stain-less steel, metal flooring with dots of rubber padding (so nobody slips, and only dots because it's cheaper).

Well my tooth-brush is right where I left it, maybe if I was gay I'd have more chances ?

There's not much that happens in this boring little apartment. The man washes up a bit, puts on his clothes, grabs his ion pulsar (it's a gun), and heads out the door.

Ohh there's Eril, took another over-dose, needles still hanging in his arm, he's still passed out on his knees 2 feet away from his door. If we weren't selling this crap together I would've thrown him out the wind-port a long time ago. Besides, a client never buys this hectopiss crap unless you take it first and they see you go bonkers and ape-crap on it. To sell 20 kilos, I remember he (Carnigan is slowly making his way down the stairs by now, livening up his-self to be a little more joy-ful for what's out-side) once had to kill an enforcer, than because he's a little to dangerous with a projectile weapon, handed me the pulsar.

There's a robot down-stairs in the lobby. It's function is simple, shoot any-one that isn't a resident if their foot touches the stairs. It's second function is to sentry visitors, either by allowing them up, or keeping um posted in the lobby.

"Morning Bob"
"Sir, will you be expecting any visitors today?"

"Ya, Your Mom"
"May I remind you that it's been four hundred and twenty four days since your last visitor ?"

"Why don't you go take care of the roaches in this dump instead of grinding my gears?"
"Your room is your responsibility, your well being as well" "Have a pleasant day".

Most people consider conversations with Robots point-less. Carnigan mutters under his lip "what would you know about pleasant", just as most people do to robots. Even if they have a near perfect emulation of a human brain running the operation. It's their place in society as a slave, that is always joy-ful, and never has to eat that makes everything that much more annoying for every-one. To make things worse, their immortal. Try to get the last word, and they'll wait till you die to tell you off.

If I was an enforcer, or a cop I could get that bloody hot-rod re-wired, get that personality of his to be a bit more 'shut the fuck up already'. Who the hell needs a ghitty robot talking about jack at 3 in the morning. That's the reason I've been on my own 'four hundred and suck my dick days'.

He's walking, straight out the front door, to the left, his arms are crossed, more or less helping his chest pump up to keep his head high enough to see where's he's going. Up-set a bit, he may be. The Nylon-Carbon pants make a light fisst sound, every step of the way. The rythm of which is showing to any-one out there 'I'm lonely and sad, but angry and mis-understood'. The blaster fastened on his hip brings a bit of respect, but it's a small gun, and 1 out of 20 folks out here have some-thing bigger, or worse.
There's no artificial light, and no street-lamps either. The white man-made ground is easy to follow at night though. Fluorescent colors label which way what street goes where and big green circles let ya know your at some kind of a building. This blind bum knows his way around though and he doesn't need the tourists map to guide him around.

Ding-Ding-rrrrddiiingg... Vlads little bell has away of making everyone who walks in feel a bit like it's christmax.

"Tovarasii! Come sit ! I have set you up a naice cop of coughfee rite wher you olways like tu seat"
See thats' the exact problem with Robots, I come in here every-day and I don't always sit at that same stool. Just most of the time. Than there's the whole, who the hell does he think he is to assume that I want coffee again, and why did he try to be cleaver about it.... the shop has windows, big, old fashioned windows, he could've have seen me walking this way at 3 in the morning....he doesn't have to act like he's programmed for me to come in there and sit here and drink this coffee.
"DAmmit Vlad, Where are those Waffels ?"
"Cohming Right up".

Vlads the kind of bot with 4 arms, 2 for cooking and 2 for shooting. In this Dinner alot of shit goes down, and Vlad usually has to kill a few of his customers to keep the peace. Luckily when you come here as often as I do, he's more of your' loyal body-guard than trigger happy enforcer. Some-times he even tells me who to shoot.


This morning is one of those quite moments in time, when you know one wandering soul is going to walk in. Tired maybe from his Journey, accomplishment, probably from his Voyage.
I was that kind of man once. But now I learned to sit down and relax in life, there is always work.

Just as I thought it, Two little buddies, dressed in black from head to toe. A little fur on the top of their hoods, hoods where down. There heads was up.

"Vhavt du you boyz vant, Andt howu ken Vlad ahseest"?
"Vlad we want pie, get on it, make it good"
"Yahuu uhhh make eet it one of dem coh coh nueat whieeped creeeme kinda piey williya ?"

Mmm pie, mhhh, Vlad does make good pies, he takes about 10 minutes on each one. Robots, cook better than man. It's clear they think better too. This whole show they put on for us is no good to keep us warriors from knowing this little truth.... But hey, as long as the world is the way it is.


"Hey guys, mind if I trouble you for a slice"
"Ya sure old timer,"
"Eiy now u gone whyait ah minote straynger daynger, dis here or pie n wii warked hord for it"
"Savage, chill out, that's Carnigan

"You boys, should know, I work for Vlad also, help him ''take care'' of un-welcome and un-paying costumers, Hey ! Vlad, did these boys pay up"
"Nou, naout vet dey havent!"

They all reached down in their pockets faster than a goafer reaching for his pistol,
"How much was it vlad?!"
"Tventy fvive Ol-acks"

If you were local, you'd get paid Ol-acks, if you were out of town, some-thing else. Economy really helps you know who's comming from where.

Me and Vlad had an agreement, I'd help his cost of repairs down, by showing up and drinking a coffee and eating some pan-cakes when-ever it seemed that trouble may be around, and he'd jack up the prices once in awhile and give me a cut. Ya sure, I make enough money on my contracts, but a few more spare bits of cash never hurt any-one.
  

Caste, an idea that can grow to infinity if it stays any longer in my brain. As punishment to my spirit guide, all of it's energy became focused on an imaginary creation on my return home as a pondering of events occurred.
Asshole :)

The first idea was too create a small dialog to lighten on the hearts of men and women everywhere (children as well) and play with the imagination to further push the envelope of what modern video games (virtual reality) shall be. As a written guide-line for the creation of the perfect future.
Before the actual bit of 'story' begins, there is the portion of digital orientation from a perspective that is not human.

Caste starts off pretty easy, the computer boots up the files and loads up the engine. A simple character selection screen that has plenty of options in figuring out exactly who the player becomes, is the first thing a player is introduced to. There is no 'press any key' or 'press start' menu. Straight to the point...For some reason every video game has that simple 'unlock the box' starting point. Few games take the player straight to the main menu, fewer yet to the character selection screen, and one or two take the player straight into the game with-out any interface (of course there's steam, and gamespy, and those kinds of things). Now the player has a few options in the game for what kind of character to have; Human, Android, and Ghost, these are the dividing characters, but the later two being omitted from the selection menu and being exclusively available to players with the knowledge of them. Further the knowledge only comes from having learned about them via social interactions or other game based elements.
The human race is the one character which of course has the most diversity. The Android race is a bit more secretive and it would be a hidden race in the game that few players have access to. Androids have the ability to upgrade and have portions of their abilities to interface better with the digital portion of the game world (computer terminals, personal computers, that sort of thing). Much as the hacker 'out-fit' is to the human race. Ghost on the other hand is a race offered only after having accomplished the task of joining the church on the moon. Which of course wouldn't be easy because of the vast-ness of the game world and the complexity of the story. Seeing as this first part is just a hand and finger introduction, we'll move on from the descriptive monolog explaining exactly what each race is, as it could lead to a few hundred pages of explanations and systems, order and chaos. So the human 'race' selection screen has a bit of questions, such as; do you like out-doors or in doors ? Are you comfortable working with people ? How many hours a day would you work ? Do you prefer to work with your hands, feet or mouth ? Are you visually oriented or logically oriented ? Do you play sports? Are you artistically creative ? Do you prefer cats or dogs? Can you focus on a goal with-out getting side tracked ? What is your favorite color ? Are you violent, or do you run in a situation of physical jeopardy. All sorts of basic questions to figure out the players nitch in the simulated game world. Once the selection is complete there is a nifty bit of choosing the planet to live on. Earth is a planet fully controlled by mans desires for electricity. Climate and environment have both become slaves to technology and murder is no longer the worse crime a person can commit. Stealing electricity becomes the capital, grand, felony. Mars is the Earths new source of raw materials. Rich people move there to avoid the classes of people below them and/ or have acres of land to live on. To keep things simple. Giving that the game would be a simulation of planet Earth, Mars and the Moon, with all three in orbit. The gem of the whole game though is in the game engine which would have to support a constant stream of data from players and modifications to the game environment. Since at the very base of the game is a minning operation, the engine is required to allow players to destroy and build on a scale that has never been done before. Since there are 2 planets that have to be simulated, on Earth, weather as well as ocean tides, continental plates, wild-lfe, factories, electrical plants, train routes, airports, player and npc interactions, every blade of grass that grows and has been stepped on, meat farms, as well as plant farms, sewage systems, transit operations and everything that you know of in the world would have to be taken into a considered simulation. The idea of course is called virtual reality and today it is slowly being created. This may be one reason this game is not of the current generation or of any in the near future.
Apart from the complex engine that would create the world, there lays the problem in an animation engine that can depict the actions of a world so diverse. It would have duties of environment destruction, player modifications, plant existence, organic matter, material matter, physics simulations, and many many little details. Take for example a simple drive to work on Mars (animations for getting in the vehicles, animations for the vehicles as it interacts with terrain, dust, rocks being kicked up and interacting with). Than maybe a meteor shower occurs on Mars and damages the players vehicles launching the driver straight into flight from the violence of the impact of a meteor on a 'car'.  After which, the player has to maybe crawl, and than begin to walk (or run) while navigating the rubble. Tripping over debris, climbing over obstacles all in a dust and ash cloud. The animation engine would have to work pretty hard to pull that off as if to seem the character controlled is actually living in the world and not robotically following commands, comically pretending to be 'human'. Other players around have the freedom to take advantage of the ash cloud before it settles, and may kill other players for their 'loot'. While others may want to aid their friends from wreckages, and that too is a problem, for an engine to be power-ful enough to simulate a meteor impact on a virtual environment in real-time as millions of people are playing, calculating the physics of objects and every other aspect of the game, with-out creating any latency ? And having animations to depict some characters clearing debris while other characters engage in hand to hand combat.
It's damn near impossible.

So the introduction to the perfect video game is small. Mainly because it is realistic. The whole pitch to sell a world that doesn't exist to the masses becomes use-less for the next couple hundred years (technology of today is limited).In theory some of this is possible, with the proper scientific knowledge of the human mind it is possible to tinker with-in the brain and create false worlds. Networking a couple thousand brains together though, to share a 'dream' is some-thing quite out of a movie....One that had some-thing to do with robots enslaving humans for the use of their bodies as batteries.
All this, it was thought, so it must exist though, as surely as there are infinite imaginations of lives lived from deep in the infinity of the mind. It's now time to fantasize, and forget about video games. Here I ask that the reader has an open mind to concepts such as life-forms of other dimensions, reincarnation, and spirits. If only for the few pages that may be read.

The world of the Caste can be based on a tournament. The laws of which, state stealing electricity is capital, and criminals get sent to mine on Mars. The time spent is for life. Of course, there is the option of a death-match tournament which grants freedom from the mines. Every-thing is based on credits on Mars, and on Earth it is a mix of old currency, gold and credit, along with the barter system, the drug industry and the who knows who world of 'favors'. Because in the future we have eliminated, or attempted to eliminate all our problems, money was the first to go. Credits are not made, more as they are earned. Each individual receives an alloted some of credits every week, which is equal among all. Food has become free (kinda thinking about it, food has always been free, stupidity led to it having a price) but after the food market became an automated industry, and the quantity large enough that 30 percent of food actually recycled itself in the form of fertilizer.

Farms grow plants in buildings as large as countries, the lighting is artificial, water is sprayed every 4 days and it contains everything a plant needs to grow strong. Meat, is now non-living. Genetics have led to 'grape-vines of meat' which are hunks of meat that grow on a machine. Blood is circulated via a pump, and stimuli is given to muscle and fat to grow from a computer. It's all electric, and it's all digital. The chunks of meat don't respond to being cut, they don't feel pain, and these two are grown in giant 100 foot tall buildings, miles long. Each bit of meat looks exactly the same and tastes just as great. Luckily for us, this gets rid of the guilt that goes with eating meat and is now just as innocent as eating pineapples.

Jobs are created in almost every domain, but it's not like a job in the old world. Jobs here are more of a social interaction of like minded people, and considered tasks or choirs. A system, implemented hundreds of years ago, allows people to access information on available tasks than reap the credits for completing them. For example, there are categories: Food, Shelter, Cleaning, Repair, Mechanical, Electrical, Painting, Delivery, Management, Sanatory, and etc. In each of these categories of course there are sub-categories. Every person has access to the data-base (they just punch in their social recognition number and hop in with a personal data-pad). A bit of an auction house, where the first 'buyer' receives the task at 'auction', of course the 'buyer' can be replaced by a presiding 'buyer' if the challengers has a ranking (so to say) of completion stronger than the first buyer (If a 'buyer' that has a rating of completion of 100% while the first "buyer" hours earlier has a rating of 70%, the 70% 'buyer' can be replaced by the other). Engineers and constructers, earn the most credits as building, construction, and engineering are some of the most important aspects of a culture. Not music and art, not poetry and written stories covering thousands of pages just to capture the mind and throw out any accomplishment an individual can achieve. Tabloid gossip is for the petty, and exists as a service others make for others in a 'court jester' type of fashion, since credits can be transferred from one person to another, this is another way some people earn their living.

The world here is one that asks of it's people to progress. Yet the best way to make credit is through the tournament. The winner receives all of the losers credits, and belongings. Creating a market of legends that were and legends that are. A form of gladiators, if the Roman empire got one thing right it was the concept of a perfect apex predator. The arena is now what a high society social club used to be. Just as before, any-one can make their way in and redeem the benefits of a plush life. But now the club is focused on actions rather than words. Instead of caring for whom knows what about when, it is a matter of how many frags a person has from the tournament, it's a matter of how many matches they have fought, or how many championships they have won. Once a person makes their way in, the only way out of the circle of attention is by death, because once you fight and you win in the tournament you become as what the old world called 'a diva'. Sure, there have been competitors that have retired and lived their lives as if they never competed, but once in a while some-one always comes and asks this and that. Since the tournament is also team based, there are count-less entrepreneurs who try so hard or pay so well, that it is damn near impossible to stay out of the field of violence. Ya, sure, there are a few competitors that have had shame-ful wins, such as Ali the beek, Johna Whitefield, Pred Ferry, and the most repulsive winner of any tournament, Edward 'Deadman' Chillian. Edward usually ran away from any noise he herd on the battle-field. If he dropped his gun for example he would turn around, run, and hide. Even though the tournament has a no camping policy. Where if one player stays still for 30 seconds their location is noted to their adversaries. This cheeky bastard found a way around it. He saw his opponent, and started crawling on his belly. This meant that he was not standing still. Than he took a severed leg laying around, placed him-self in a bit of a hole, putting the leg in front of his face, and on top of his rifle. Now because both opponents were to close to warrant a camping violation. He simply pretended to be dead, than fired off a few rounds. But to make everything that much worse, he waited until his opponent was 5 feet away to make sure that the shots fired weren't a miss, or that's his explanation from an interview.

And than of course there is reincarnation. A part of life that has been long in question weather it truly exists or not. It has been 500 years since the first reported case of a true reincarnation. The death-match tournaments have been around for five hundred and twenty, it's pretty obvious that maybe this 'violent' way of living has had beneficial side-affects on humanity. There are stories of great juggernaught fighters who are believed to have been reincarnated, and with-in 20 years of their birth return to the tournament to claim their crown as champion again. Count-less times have these reincarnated souls held the knowledge of their past lives. One of the first reincarnations is Troi. Both times she was a fit robust woman, which helped her to convice the world that she was the same person on her rebirth. In her first life she lived on Mars, and joined the tournament to mock the inmates attempting to gain freedom. She was a daughter of a wealthy man. Had a set of blue eyes, with clouded bits of green. Natural red hair, and a good height of 5 foot 9 inches. Her tactics where barbic, she loved to go vertical, and in 20 of her 70 battles did she jump on her oppents from above (usually shooting them in the head on the way down, to avoid getting hurt, as she explained). Her team-mates were always expandable (they were more or less used to find out where other oppents where in the arena) so she was mostly seen in the free for all tournaments. She always stayed in the dark, walking slow, hoping in air vents, blasting tunnels, that sort of thing. Those she was known for her tactic of chucking hundreds of grenades, blowing many of the areanas from closed office building into open air spaces. Troi is one of the few warriors that has inflicted so much damage that areneas actually had to be rebuilt (some-thing only 4 warriors have accomplished until today). Watching archive footage of Troi in both of her lives, similarities in movement, gun handeling, gestures, tactics, and most noticable, her ambigious habit of tossing grenades every 3 steps are shown to be in common for her. Interviews show her knowledge of past lives. At 22, after establishing herself as a strong warrior (again) she was interviewed saying "I remember my match against Jerry Oldert, it was one of the few times I had to kill some-one with my bar hands. It felt so good, there should be a hand-to hand death-match!". The match with Jerry was Trois second to last fight before she died (for the first time). A badly placed grenade knocked both warriors down, their weapons launched far out of reach and than in a paniced scramble they soon began fighting hand to hand. Troi was 4 inches taller than Jerry, but 20 pounds lighter. Jerry was a convict miner, hoping to win his way out, the fight was quick. Troi jumped on Jerry, and started pounding her fists into him, Jerry kneed her off and used his elbows to hopefully stop the woman from killing him, but she took those two elbows as she was getting off her back, and grabbed the same arm that Jerry used to elbow her with. Than she just pulled in his left arm, Jerry went from a crouched posture with his right hand on the ground to being in a full rear naked choke hold. Troi was on her knees squeezing the life out. It's one of the most memoriable moments in the tournament (and one of the sexiest as well). She was questioned about every detail of every match, and remember damn near everything, a person 30 years younger, and 20 years after. That was the proof the world needed that reincarnation was an actual aspect of living. There are two statues of Troi in the warrior hall. The first life (the shorter statue), with melted marble eyes that matched the colors she originally had, and the second life 2 inches taller, blonde hair, brown eyes, a body built to describe the word beautey and grace, and a face that some-how looks back at you with kind-ness....Even if you were on her team in the tournament she would throw a grenade in your ass and start shooting at you just to get you to run. Some people argue that she was an angel, but everyone who knows how to tie their shoes admires her.

A reincarnated warrior is pretty dangerous out on Earth, because the only way into the tournament is to steal electricity and avoid police brutality, which is more often than not mortally threatening. Pride goes along way as well, the police believe in their power and always fight off the champions, mainly because of the idea that they killed some-one great. It's an Earth thing. It is a bit frustrating to live again as a small child, but there are options to the traditional, go to school, learn and than train while working kind of life-style that most reincarnated warriors go through. Some take advantage of their past knowledge and achieve high levels of scholastics, achieving certifications to pilot space vessels, train in the operation of digital electrconics and usually stay out of the tournaments. There's been a few that have attempted the 'clean life-style' bill of life, but again ended up fighting and giving away their identity. Some reach the glory, than retire or train new warriors, while other die and are seen hundred of years later. Mallice was a funny case because he actually had to visit abandonded cities to retrieve documentation of his existence before. The story goes that at some bar some-where on Mars, Mallice was running his mouth about how great of a warrior he once was. A mine cheif wagered him over some land and soon they came to an agreement where the mine tycoon would cover the credits Mallice needed to head back to Earth, get some equipment and than go all the way to Haiti and return with the documents. Because the way society works, Mallice would have lost everything and been forced into the tournament had he not returened. If he returned without the proof he would have just lost his land and become a poor man on Mars. But the man knew where to look. 
In five hundred years, there have been enough warriors though, and many stories to read about. But it's best to just sign up, go fight, and meet the people rather than talk, read or watch, about them.

If any guns are left on the battle-field they will remain there for-ever (or until some-one picks um up). Bullet holes, blood, gibs, everything remains in the arena. The only down-side is ultimately, dieing. Luckily there is incarnation along-side the ability to walk away. Since the idea originally started as a 'get out of jail' tournament for workers in the mine. A few interesting bits rose up to complete the life-style a player who is in the mines may face. First is the distinction that players get for working in the mines by choice and working because of a criminal act. Obviously the workers have the option of indulging in social life on the surface of the planet while the prisoners are kept, well in prison. Not a very good place to be if you have poor social skills, or a lack of physical talent.

Man-slaughter- This is the hardest death-match mode. The only way here is by killing other inmates. The title of 'Mortu' is given to the homicidal prisoner. It then pits 'Mortu' against another contender, who has the right to weapons while ' Mortu' on the other hand is not allowed to buy. There is another variable, that how many victims the 'Mortu' slained outside affects directly how many players are against them. That means that if you kill 5 people in prison, you have to face 5 fully armed oppents.
Rabbit- Is a deathmatch for some-one who 'accidently' killed some-one in prison, or if they were 'Mortu' in a just completed man-slaughter match. They get a pistol, with two magazines, and face off against 4 armed oppents for every out of tournament kill.
White Rabbit- After having won a Rabbit match (the player with the pistol) becomes a white rabbit, and now he too is allowed to buy weapons. And they face off the same number of oppents as before.
Death-match- The classic 8-16-32 player match-up, free for all. If teams are allowed each player is allowed to invite as many friends as are willing to come, or adhire to the rules set by the majority. If it's in a tournament for freedom, there is no option to opt out.
Those who die, we believe, are re-incarnated.   
Of course if you died in prison in the tournament, there is no way that you'll end up better off.
The next level lower than prison would be the slums of Earth, far away from the credit racking gold-mine. But it's not impossible to get back. All you have to do is kill some-one, and get caught, steal some-thing actually valuable, and get caught, this of course given that the players who are police officers don't deside to beat you to death.
In the slums, there would be gameplay elements such as drugs, some making the player move faster, hit softer, and maintain a higher level of stamina (until they crash). While others would make your' character slow, strong and very hard to take down. On Earth the slums deal in cash. And this is where things begin to get interesting.
Unlike other games that do not support hacking, this is a game that if the player has a strong knowledge of linux. A simple ~ key will lower the terminal and allow the player to, let's say obtain thousands of dollars from an atm machine. While the hacking aspect will be more a bunch of fun codes, syntex, and strings, there will also be manuals for reading more into the actual 'hacking' aspect of the game. For example, a player can get arrested for a crime on Earth and set off to Mars prison. While on-board the transport vessel they could break free and tie up, or kil the sentries, and pilot. While flying the ship would be one of the easier aspects of the game, landing it a bit more complicated the whole 'make or break' is in giving the player the possibility to hack open the locker holding the environmental suites and truly escape to the Martian land-scape. A player with no knowledge of hacking would be stuck on the ship until oxygen ran out. Then they would pass out, but since it's a game engine that simulates a complex society, there would be a search and rescue party that would grab the players unconscious character out and back to prison. While the Hacker would have to use his mind to figure out what to do when he's out of oxygen.


 You don't know what it's like to wake up every morning knowing that there's not one person out there that loves you.
BrrnnnnYYY BrrrnnnnYYYY

"Ghit ur aszez up men, It's time to go-a diggin"
The 6:15 morning call means one good thing and one bad thing.
We get break-fest, and than we work another 12 hours. We all agree that it's nothing compared to what people in the 19-20s had to go through, or what kids in the 18 hundreds had to do for money.
We work with plasma cutters, laser beams, robots, mechs, levitating wheel-barrows, we got all kinds of toys and our job isn't so much physical labor as repetitive, cognitive labor a damn robot could do.

But, we're all here guilty of some kind of grand warrant felony. Criminals, and some of the people I live with are really brutal. Mars is a supposed to be a safe place, and it is, as long as your not in the mines. The drug trade on Terra can not even begin to compare to the savage brutality we wake up to every-day.

We can of course get our free-dom back, but most of us just die trying. And we do have pretty decent living conditions, if your one of the top warriors in the stages. I didn't get here because of why my comrades came, most of them just a bunch of criminals looking to see whos head they can chop off for a quick buck. I came here to escape the chaos of Terra, and get locked in a bottomless pit with the worst of the bunch. There's a penalty, for any-one who kills any-one. It's not that harsh of a penalty, they call it Rabbit. And we have more white rabbits in this mine than we have juggernauts.

Savage is one of those Juggernauts, he gets out their on the field and he shoots everything that moves. I'm on a team with him, and that means too keep my ass behind his. We had a few idiots try to take point, and Savage accidently shot, blew up, or killed in some way or another, every single one of um. The worst moment was when he sliced his own team-mates throat open...because he took 4 left turns and got lost !
Savage is a big guy, with a few guardian angels, because he's never had to go up in a Rabbit match. Every-time some-body gave him shit and he killed them...it was either an accident or self-defense. With so many cameras, you'd think it was obvious.
That's besides the point, there's people betting every week on these matches, and there's more credit out on the table from the death-matches than any other industry inbettween our two worlds.

All I did was steal a bit of electricity to do my dishes, and wash my clothes once a week, I don't think I belong here ! But, I did learn to like guns in the 2 years I've been working.
My favorite is a rifle, x-ray scope, 30x zoom, shoots red hot rails at 15% percent of the speed of light. It doesn't do much if it's a direct hit, but if it goes through some-thing it mangles people up in one fucked up way. It keeps me pretty safe, but if there's another sniper on the map...I really stress out, luckily these rifles take a long time to reload between shots (the death-match has regulations to make things 'safe and fair', for example we're not allowed radios, and it's fucking 31-39!) and every-one talks. If there's another sniper going into a map, I usually bail on the guys. Unless Savage grabs me by the balls and drags me along. Fucking asshole.

I was in a Rabbit match once, and it fucking sucked. I spent every single credit I had just buying myself equipment to keep my ass safe. Bullet proof helmet, check, re-active camouflage, check, ghost-walk boots, check, phantom vision h.u.d. modification, check, bullet-proof vest, not allowed, bullet-proof cup, check, knuckle busters, check, all this crap cost me 400 thousand credits !
I still use the camouflage, and the helmet, and the hud, and the boots, but the knuckle busters I sold to Savage, he really loves pounding people down to a pulp with those things.

I was going up against some assholes with thermal vision, so I had to be clever when hiding, luckily, I'm a very good shot.




Most of the people here don't bother joining the tournament, their lives are much better here than it was on Terra. I can't even imagine the kind of lives some- of these people have gone through...I was an engineer, ya sure, I never got my certificate from the Government, or acknowledge-ment from the 'commity' as they like to call themselves. But I was good at what I did. I just never agreeded with the motto -To be an engineer you have to blow up a city-.
Ya, sure, your freeing thousands, if not millions of people from a fate worse than death, but it is not in our power to decide who lives and who dies. Isn't there supposed to be a GOD ?

Udu Dragomir

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